The encode is not your problem
Capture runs on ScreenCaptureKit and the HEVC encode runs on the media engine, so a 60 fps recording of a full display leaves the CPU free for whatever you are actually demonstrating.
Under the hood
The settings window in full, the maths behind the file size estimate, the frameworks the capture is built on, and every number we would want to know before installing something.
One window, no tabs
Change anything on the left and the capture on the right follows, countdown included. The readout underneath is the same encoder estimate the app shows you before you hit record.

Mac only, on purpose
Capture runs on ScreenCaptureKit and the HEVC encode runs on the media engine, so a 60 fps recording of a full display leaves the CPU free for whatever you are actually demonstrating.
QuickTime .mov, with the microphone and system audio on separate tracks. It opens in Final Cut, Premiere, Resolve, QuickTime and Preview without a conversion step.
No account, no sign in, no upload, no telemetry. The app makes exactly one network request, and it is to ask whether a newer build exists.
The numbers
In more detail
It is the container macOS encodes to natively, it carries HEVC and H.264 without a repack, and it keeps microphone and system audio on separate tracks. Every Mac editor opens it directly. More containers arrive alongside the editing release.
It multiplies pixels per second by a bits-per-pixel figure for the chosen codec, then adds the audio tracks. Screen content is flat and compresses well, so real files usually land a little under the estimate and busy video lands a little over.
Barely. It is composited into the same encode pass rather than recorded as a second file, so it adds roughly its own share of the frame and nothing more. The estimate on this page accounts for it.
The capture follows it. Window capture tracks the window itself rather than a region of the screen, so moving it, resizing it or pushing it to another display keeps the recording intact.
On any Intel Mac with Quick Sync, which covers everything macOS 13 supports. Where hardware encode is unavailable the app falls back to software and warns you before recording rather than dropping frames silently.
Yes. Microphone and system audio are written as distinct tracks in the same file, so you can mute, duck or replace either one in an editor without touching the other.
Ready when you are
One download, no account, no upload step. Open it, pick a frame, and the file is in your folder before you have switched windows.
18.4 MB · build 412 · macOS 13 Ventura or later