A countdown before the first frame
Three seconds by default, or none at all. Enough time to move the cursor somewhere sensible and drop your other windows.
- None
- 3 seconds
- 5 seconds
- 10 seconds
In the box
Everything you actually reach for before a take, in one small window. No presets to learn, no menus buried three levels deep, and every change applies to the next recording immediately.
Three seconds by default, or none at all. Enough time to move the cursor somewhere sensible and drop your other windows.
Sixty frames for scrolling and motion, thirty when the file size matters more than the silk.
The default setting roughly halves what a recording weighs, with a compatibility option for anywhere that needs it.
A full 2560 × 1440 display at 60 fps
Keep the pointer in the recording or leave it out entirely. It is drawn in cleanly, at full sharpness.
A soft ring blooms at every click so nobody watching has to guess what you pressed.
A round camera in any corner, sized from 10 to 40 percent. Drag it mid-recording and it stays where you drop it.

Capture what you say and what the Mac plays, kept apart so the edit later is not a guessing game.
Cut the dead air off both ends, drop the bit where the notification landed, and reorder what is left. On the same timeline you recorded to.
Bring in sounds, images and screenshots and drop them straight onto the timeline. They sit as layers you can move, time and resize, the way any real editor works.
Speech becomes subtitles on the device, burnt in or exported as a sidecar file. Nothing is uploaded to be transcribed.
so the recording is ready the moment you stop
Shortcuts appear as real keycaps in the corner as you press them, so a tutorial does not need a single "now press command shift five".
The master stays lossless. Everything else is one click: a small .mp4 to send, a .webm for the web, a looping .gif for the pull request.
Swift and the Mac’s own capture and encode chips do the work, so a 4K recording costs a few percent of one core and the fans stay down.
Build a name out of the date, the time, the capture mode, the display and a counter. Set the template once and never rename a recording again.
2026-08-24 14.20 Area 01
Automatic zoom that tracks where you are working, smoothed pointer movement, and padding around the frame for the shots that need to look composed.
The app opens on your projects. Every take is there with its length, size and capture mode, ready to open, rename, export or delete.
Compare
Every one of the 16 features on this page, against the 11 applications people weigh Superscreen against. Written straight — a few of them beat us at what they are for, and the table says so.
| Feature | Superscreen | Loom | Screen Studio | CleanShot X | ScreenFlow |
|---|---|---|---|---|---|
| Countdown | Included | Included | Included | Included | Included |
| Frame rate | Included | Partly | Included | Partly | Included |
| Quality | Included | Not included | Included | Partly | Included |
| Cursor | Included | Included | Included | Included | Included |
| Click highlights | Included | Not included | Included | Included | Included |
| Camera bubble | Included | Included | Included | Not included | Included |
Pricing
Every plan is the same recorder. Paying buys three things: exports with no badge, prioritised support, and beta builds. That is the whole difference.
By continuing you agree to the terms, which carry the refund rules.
$0forever, no card
Nothing to bill, ever
The whole recorder, with a small Superscreen badge in the corner of what you export.
$8.33per month
Billed $100 once a year
The same three extras, paid once a year for the price of ten months.
$200once, and never again
Nothing to bill, ever
The same three extras, bought once, on every Mac you own, for good.
A paid licence is personal to you and the Macs you own. Sharing a key is not allowed: every activation is checked, and we use an advanced detection system to find and ban licences that are abused.
Straight answers
Any Mac on macOS 13 Ventura or later, Apple silicon or Intel. On Apple silicon a 60 fps recording of a full display barely registers on the processor, so whatever you are demonstrating stays smooth.
No, and there is no plan for one. Superscreen is built directly against the Mac, which is exactly why the capture is cheap and the files come out clean. A port would mean a different app.
Never. Recording, encoding and saving all happen locally. There is no account to make, no upload step and no tracking. The only thing the app ever asks the internet is whether a newer version exists.
Yes. A timeline opens the moment a recording stops, so you can trim the ends, cut the dead middle and export again without leaving the app. It is included in every plan, badge rules aside.
It is the container macOS encodes to natively, it carries HEVC and H.264 without a repack, and it keeps microphone and system audio on separate tracks. Every Mac editor opens it directly, and .mp4, .webm and .gif are one click away from it.
It multiplies pixels per second by a bits-per-pixel figure for the chosen codec, then adds the audio tracks. Screen content is flat and compresses well, so real files usually land a little under the estimate and busy video lands a little over.
Barely. It is composited into the same encode pass rather than recorded as a second file, so it adds roughly its own share of the frame and nothing more. The estimate on this page accounts for it.
The capture follows it. Window capture tracks the window itself rather than a region of the screen, so moving it, resizing it or pushing it to another display keeps the recording intact.
On any Intel Mac with Quick Sync, which covers everything macOS 13 supports. Where hardware encode is unavailable the app falls back to software and warns you before recording rather than dropping frames silently.
Yes. Microphone and system audio are written as distinct tracks in the same file, so you can mute, duck or replace either one in an editor without touching the other.