The encode is not your problem
Capture runs on ScreenCaptureKit and the HEVC encode runs on the media engine, so a 60 fps recording of a full display leaves the CPU free for whatever you are actually demonstrating.
Features
The same list as the grid on the home page, with the reasoning underneath. Every panel here is the real behaviour, running.
01
Three seconds by default, or none at all. Enough time to move the cursor somewhere sensible and drop your other windows.
How it works
The counter runs in a floating panel over your desktop rather than in a window you have to dismiss, and the first frame written to disk is the one after it hits zero — so the countdown itself is never in the file.
02
Sixty frames for scrolling and motion, thirty when the file size matters more than the silk.
How it works
The frame rate is set on the capture stream before recording starts, not resampled afterwards, so thirty frames costs genuinely half the data of sixty rather than throwing away frames you already paid to encode.
03
The default setting roughly halves what a recording weighs, with a compatibility option for anywhere that needs it.
How it works
Both options encode on the Mac’s media engine. The default is the modern one and gives you roughly the same picture at half the bitrate; the compatibility option is there for the handful of places that still refuse anything else.
A full 2560 × 1440 display at 60 fps
04
Keep the pointer in the recording or leave it out entirely. It is drawn in cleanly, at full sharpness.
How it works
The pointer is composited from the system cursor image at full resolution instead of being scraped out of the frame, so it stays crisp at any scale and can be switched off without touching the rest of the picture.
05
A soft ring blooms at every click so nobody watching has to guess what you pressed.
How it works
Every mouse-down places a ring at the pointer that expands and fades over about half a second. It is drawn into the same encode pass as the screen, so it costs nothing extra and needs no post-processing.
06
A round camera in any corner, sized from 10 to 40 percent. Drag it mid-recording and it stays where you drop it.
How it works
The camera is a second capture source composited into the same frame, which is why it does not arrive as a separate file to line up later. Position and size are live: drag it mid-take and the change is in the recording from that moment.

07
Capture what you say and what the Mac plays, kept apart so the edit later is not a guessing game.
How it works
Your microphone and the system output are recorded as two separate tracks in one file. Nothing is mixed down, so you can drop the notification sound without also dropping the sentence you said over it.
08
Cut the dead air off both ends, drop the bit where the notification landed, and reorder what is left. On the same timeline you recorded to.
How it works
The timeline opens the moment you stop, holding the recording you just made. Trims are non-destructive until you export, so the master stays untouched and you can change your mind about a cut at any point.
09
Bring in sounds, images and screenshots and drop them straight onto the timeline. They sit as layers you can move, time and resize, the way any real editor works.
How it works
Every upload becomes its own layer above the recording, with its own position, timing and volume. Nothing is flattened into the master until you export, so a logo can move, a sound can be muted, or either can come off entirely without re-recording a thing.
10
Speech becomes subtitles on the device, burnt in or exported as a sidecar file. Nothing is uploaded to be transcribed.
How it works
Speech recognition runs on the device using the Mac’s own model. Words are timed to the audio track, and you can burn them into the picture or export a sidecar file that carries the timings with it.
so the recording is ready the moment you stop
11
Shortcuts appear as real keycaps in the corner as you press them, so a tutorial does not need a single "now press command shift five".
How it works
A key monitor draws the combination you pressed as a real keycap in the corner and fades it out a moment later. Modifiers group into one cap, so a shortcut reads the way you would say it out loud.
12
The master stays lossless. Everything else is one click: a small .mp4 to send, a .webm for the web, a looping .gif for the pull request.
How it works
The recording is always written once, losslessly. Every other format is a transcode from that master, which is why you can export the same take as a small .mp4 and a looping .gif without recording it twice.
13
Swift and the Mac’s own capture and encode chips do the work, so a 4K recording costs a few percent of one core and the fans stay down.
How it works
Capture, composition and encoding all run on hardware built for them, in Swift, with no browser or cross-platform runtime in the middle. That is the whole reason a 4K take costs a few percent of one core.
14
Build a name out of the date, the time, the capture mode, the display and a counter. Set the template once and never rename a recording again.
How it works
A name template is a line of tokens — date, time, capture mode, display, counter — that the app fills in at save time. Set it once and every recording sorts itself in the library without being renamed by hand.
2026-08-24 14.20 Area 01
15
Automatic zoom that tracks where you are working, smoothed pointer movement, and padding around the frame for the shots that need to look composed.
How it works
The zoom follows the cursor with a smoothed, slightly delayed curve rather than snapping to it, and the pointer path itself is smoothed too. Both are applied at export, so the underlying recording keeps its full frame.
16
The app opens on your projects. Every take is there with its length, size and capture mode, ready to open, rename, export or delete.
How it works
Every take lands in the projects list the app opens on, newest first, with its length, size and capture mode. Nothing is hidden away where you have to go hunting for it, and any project can be exported anywhere you like.
Four ways in
Drag out any rectangle. Hold ⌥ to draw from the centre, hold ⇧ to lock the aspect ratio, and the edges snap to window bounds so you never clip a shadow by two pixels.
Snaps to window edges and common ratios

One window, no tabs
Change anything on the left and the capture on the right follows, countdown included. The readout underneath is the same encoder estimate the app shows you before you hit record.

The numbers
Mac only, on purpose
Windows — coming soon
Capture runs on ScreenCaptureKit and the HEVC encode runs on the media engine, so a 60 fps recording of a full display leaves the CPU free for whatever you are actually demonstrating.
QuickTime .mov, with the microphone and system audio on separate tracks. It opens in Final Cut, Premiere, Resolve, QuickTime and Preview without a conversion step.
No account, no sign in, no upload, no telemetry. The app makes exactly one network request, and it is to ask whether a newer build exists.